Although I did have to retry a race against King Boo, but only because the game cheated and claimed he won, even though I crossed the line first (and even the replay showed this). Every now and then you’ll encounter a boss, who you do have to beat, although my main struggle was one race with Bullet Bill. You don’t have to win to progress, they just add to your final score. The main campaign is called “Festival” where you play through various events and training exercises to try and earn the most points (although I don’t know how they work, as even though I lost a lot of events, only one opponent had a single gold medal). This, however, does get a similar game in the form of Dream Ski Jumping. I was expecting something like Monkey Target from Super Monkey Ball. It’s like the multiplayer from Lylat Wars/Star fox 64, a dogfighting game where you score points for hitting enemy units, or even more points for hitting opponents. The dream events feature some new ones.ĭream Gliding was not what I was expecting. Dream Figure Skating is like a “Sonic on Ice” (or “Mario on Ice”) performance. They’re incredibly good fun, with other Dream Events following similar things. The Dream Stages are better than the main events, with races like Snowboarding and Skiing taking place on fancy tracks with loops, jumps, springs and items. To make matters worse, it’s also a mini tournament. I ended up just doing a full power shot each time, as without sweeping it’s actually a perfect short. The swing required for how powerful your hit will be is very unreliable, and it takes ages. My only issue is that you can’t select to play one match, you have to take part in a mini-tournament with two matches. It’s a simple version of ice hockey, but as it uses buttons and analogue sticks, it feels very responsive. Figure Skating is a “simon says” type thing which mostly works fine, except for a tilting action which I always failed at. It’s a good way to make it feel different to the other sports. Speed Skating I couldn’t properly get the hang of, the on-screen prompts are hard to see but luckily it’s not too difficult to get used to the rhythm needed to move the remote from left to right. Bobsled and Skeleton have you going down a long pipe, tilting the Wii Remote to stay within the optimal racing line. The controls are very similar (tilt to turn, pull back to slow down) except that skiing uses both the Wii Remote and nunchuck and the Snowboarding uses just the Wii Remote – although thankfully it doesn’t force you to unplug the nunchuck. Skiing and Snowboarding are some of the main events, both with a trick version (jump for skiing and halfpipe for snowboarding) and a race. The events themselves also felt a lot more fun, with rules and controls that are simpler to understand and far fewer events where a single mistimed (or unregistered) Wii Remote shake can knock you out of the competition, or create a false start. This gives you all of the main events straight away, with the Dream Events being the main unlockables (but aren’t difficult to unlock). However, if a remake of Temple Run is never released, seeing the game remade for a modern engine is a sight to behold, and, if anything, it shows how far we've come that a mobile game from 2011 can look so good.A big improvement over the first Mario & Sonic title. So it could be an incredible showstopper to see this nostalgic game concept become a reality. Apple likes to showcase game developers at WWDC and other keynotes to highlight the power of its best iPhone at the time of the event. Remaking Temple Run would also tap into the nostalgia of what the game brings. This is why it would be great to see a remake of Temple Run arrive on iOS someday with ray-tracing and ProMotion, Apple's take on higher-framerate displays - unless Imangi Studios are already developing this behind the scenes. With ray-tracing being showcased by Snapdragon, a company responsible for many processors in smartphones and other devices, it might not be too long before we see the same graphical boost in iPhones. Many gamers who grew up with these games want to see them remade with today's graphics, which is why we're seeing concept videos like the one above. However, with the App Store approaching its 15th anniversary, we're reaching the point with iPhone games where they're becoming nostalgic to a generation. Granted, there would be games in the years following Temple Run that would be inspired by it, such as Sonic Dash. While a sequel arrived in 2013, there's something about the original, still available to download, that made it a classic on iPhone. Temple Run arguably began the endless-runner category on iOS.
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